How to make Fisheye renders in Blender? Set a wide angle camera
Fisheye lenses, you probably have heard of it once or more before, it's that wide angle lense that gives a spherical feeling to the image, let's find out how you can apply that to your renders in blender.
the most commun cameras that have wide angles out there are gopro hero cameras, and fisheye lenses are pretty commun for those who know about photography and gear, we see wide angles in skydiving videos, or sport videos in general where things seems spherical and rounded and bended, it gives a great feel to the picture, here are some examples of what are we going to achieve in blender:
the renders are quite noisy, did them on a low sample rate just to show you the end result, and it's pretty easy, all you have to do is, Select your camera, then go to the properties panel in the camera settings section, and apply the settings shown down here:
You can play with the Lens Value which is 15.00 in this case, until the camera fits the scene, because if it set to a really low value it will show as a sphere, but after increasing it, it will cover the whole scene inside the camera. Something to mention as well, you can't see the result until you switch to render mode or by clicking the shortcut Shift + Z, you can then move your camera to suit your taste.
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